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After NavMesh and Yard object cleanup, refreshed Occlusion and Light Bakes.Removed a number of duplicated bushes and small plants from the yard and garden area that were essentially invisible to the player, yet were still being rendered.Touched up the NavMesh to remove a number of gaps and slightly expand walkable areas where reasonably possible.constraints should make them more easily enjoyable Automatic UI toggles, movement/input restrictions, and the removal of other misc. CutScenes that do not include the Player will behave much more fluidly now.
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Certain NPCs will now have a Default Emotive Blendshape Configuration that they will use, should they be idle, not socializing with others, speaking, moving, etc.Certain Console Commands that were already impacted by, or are newly impacted by, Asexual Character settings have had various pieces of feedback text updated.At this time this only affects the Game Grumps (who could not be nude anyway) and our future myster…oh, right. The Clothing Console Command will no longer attempt to remove Clothing from “Asexual” Characters.Fixed an issue that prevented the Player from being able to open the Inventory UI while using the Player Action Radial or a Radial Menu for an item outside the Inventory.Enabled the Duct Tape, and more, as Interactive Items.Fixed an issue that was causing NPC Background Chatter outside of CutScenes to be too quiet.Fixed a bug that would prevent EntersZone Event Triggers from firing if a Character previously did not have a Zone assigned.Fixed a bug that would prevent the Mute DMCA Music option from working with the Female Player’s Intro Cut Scene.Refactored Audio system so that NPCs have the same mouth animations no matter how attenuated their volume it.Fixed a MissingReferenceException that could occur if an NPC was disabled shortly after an ActionItem StopAction was called.Fixed an issue that could cause some NullRef spam if an NPC was disabled anywhere in LOS of the Player.This incidentally fixes an NPC placement issue with our Vickie Vixen Valentine story Any Custom Stories that relied on NPCs starting at their Default Locations somewhere in the house/outside will need a WarpTo added in order to position them as intended. NonPlayerCharacters will no longer instantiate anywhere other than in the LoadingDock.Prevented a NullRef Exception that could occur if a CSC user tried to use certain Item-related GameEvents without adding an entry for that Item to the Main Story script/file.Fixed the Eek! Games intro being stretched awkwardly when using ultrawide resolutions.This fix also cuts down on the chance that Characters can get warped into a room where the target Character cannot see them, or behind a door dividing the two Characters Greatly mitigated the chance that a Character can inadvertently get warped off of the NavMesh if they were warped to another Character that was in certain corners of the yard, against fences, walls, etc.Per their request Arin and Dan (Game Grumps) will not be available for use in Custom Stories.
HOUSE PARTY ICONSOLE COMMANDS ITEMS CODE
Very minor optimizations of certain game load code.Significantly decreased the amount of VRAM the game uses by cleaning up numerous scene objects, fine tuning the light bake, and combining HQ light map compression + HQ light map encoding.This should result in a noticeable performance gain for most users Major optimizations to draw calls, shadow caster counts, and culling behavior(s) while the Player is in the back yard, and to a lesser degree, in the house.
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